The Long Story
I never enjoy writing final evaluation they are like eulogies, I write a long article talking all about all I've done and all my project has achieved, sometime I even discuss my projects loved ones. The problem is when I write a Final evaluation I’m basically drawing a line under a project and moving on whilst saying I've learned a lot from it, which I have. This project began with a chunky paragraph talking about all the ideas I planned to explore, it also started an extremely long time ago and my life has changed greatly as the project has developed. Recent months have taken a toll on my life view but the ideas and the emotional crux I wanted this project to discuss are just as strong as ever. I wanted this project to explore how I change the reason I make things from being about inventing to being about art, in the process of this project I have explored and discussed at tedious length the fine line between these things. I also wanted to take everyday functional Items and turn them into art to then raise the great debate about whether it is functional, I could write pages on the subject but I held myself back. What I believe is art has a great function it's not like a potato peeler has a function and does one thing really well its more like a thing which improves the world.
I've harped on about relationships and I've made enough justifications that the end of my project is well linked to relationships albeit in a very literal way. One aspect of this project which is more developed than ever before is the emotional link, this whole project has spurn from the love I had for the people who taught me a lot of the stuff I now use to do art. All my past work has had a truly emotional link, I love doing art so much basically all my work does have an emotional aspect but this project has been caused more self-growth and soul searching than any other. I’ve created dozens of works in a myriad of different medium and with a variety of different meanings all of which have fed into my final piece. This project has been full of detours and tangents this is partly because I wanted to avoid the linarcy of my past project and more to do with my desire to push myself and what I can do. This project has explored the relationship within my work between engineering and construction techniques and ideas and aesthetics, the main thing about this project is is perhaps my first example of where my ambition is on level pegging with my ability to fulfill it.
I wanted to create a work which was a homage to one of my greatest influences, the grandfathers on both sides of my family. I knew the more emotionally tied to this piece I was the more pressure I’d be putting on myself to meet my own standards, a little later on I’ll get all self piteous and say what's wrong with it but overall I’m happy I have met most of my aims. I’m writing this in the room I've spent thirteen and a half hours making the final piece to the aforementioned project, writing this i'm comfortably killing the last few hours of my exam. I won't deny when i’m normally writing these final evaluation I struggle to find things to discuss that i've learned but, in this project much has been gained. I've learned a lot of new technically building skill, the shed dollhouse I made for this project is going to herald a new age of miniature work. This project was the first time I've experimented with kinetic elements within sculptures and I think this is something i’ll continue it's a great way to add new aspects to sculptures and the challenge of making it all work is scintillating. I must of course talk about time management, in this project I demonstrated either better or worse time management than I have in the past depending on your point of view. I will finish this post and publish it by the end of the day, two days before my deadline, normally I finished at least two weeks before the deadline, so I've filled my time better than usual.
I think this work is very original and exploring new territory, I've stretched what I can do and I've moved out my comfort zone. I’d also hazard to exist that those of you judging my work had seen nothing like this before, if you have let me know we’ll start a club. I've talked a lot about how the various artist and designers I have looked at link to this final piece and there are many many little link, nods and influences from the research I've done. To pick one artist who's had the greatest influence I would have to say Giles Walker, his style of steampunk, dark and grungy scrap based art is similar to my own anyway and looking at his work helped to inspire the forms of my piece. Its also true his work out of all the artists I looked at is the most similarly kinetic to my own, although his is far more complex they are comparisons to be drawn.
I;ve already talked about the failings of my piece, I’d hope to create a work which would move balls around a sculpture through a series of controlled modules. What I have is a sculpture which looks like it could do this but doesn't entirely work, I managed to connect lots of modules up but could get all of them working in a continual motion. The reason this proved unachievable was the sheer complexity of the piece, there were simply too many variables. On the bright side my work look more appealing, its more aesthetically pleasing than I expected it to be and the overall noise, motion and effect of the work mean it has the look I was aiming for. The main aspect of the work was to create a assemblage sculpture from lots of repurposed everyday items, I’d take functional item and give them a more complex and convoluted function as a piece of art which also did something. I achieve this aim and I managed to massively stretch my abilities in the process which was both a personal goal and one imposed upon me.
The Short Story
My finishing remarks will be a more refined version of the last few paragraphs. I created a work which discussed the relationships between me and my art, me and my grandfather and art and its function. I stretched myself and I did new things which will influence my work from now on. Although it didn’t fully work it is still a powerful, interesting and meaningful art work, which was developed over many month and was so refined it's barely worth talking about.
The Tiny Story
For the last two years three words have been the bane of my art career: development, refinement and evaluation. In this project I have done all three... Moss or Less...
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