Friday, 13 March 2015

Every Englishman Should Have a Shed

When I started this project I said I wanted to explore the relationship between engineering and art but I also wanted to explore the relationship between me and grandfather. I believe that I wouldn't be doing what I am now if it wasn't for his influence, so far in this project I’ve looked at the relationships between disciplines and objects, for this little side project I’m looking at an interpersonal relationship. The emotion I want to explore in this work is something I will synthesis into my final piece but want to outwardly explore in a piece of work first. Now pretty much every piece of art I have ever made has been influence by the teaching of my grandfather so for this piece I plan to create a work which depicts the place I was taught, a shed. My Grandfather was ardently middle class and had risen to the height of having three sheds and a greenhouse, One of these three sheds was a woodworking workshop which I have very fond memories of. I decided to create this homage to one of my greatest influences by building a model of this shed in my favoured medium of assemblage sculpture. No so far in this project I've avoided making anything that could be even loosely related to a dollhouse but I am going to regress to my past works and create one for this very special emotional piece.

Hillock Shed
A few weeks ago I wandered down the road by my college with minimal interest in the world and maximal interest in myself and tripped over a car mirror. said car mirror had an appealing shape as seeing as it was but the side of the road I decided to give it a new home. It spent a few days sitting in my workshop until one afternoon when I decided it would make a prime hillock. I've looked at the work of Oldenburg as an aware that some of his works were great from objects he found on the streets of New York, I’ve also been pondering exploring sheds. The resulting work of these ideas is a shed made of various junk objects which its wonkily on a car mirror hillock. I source a lot of art supplies from various source but the road side is a new area. The work explores the idea of me just using a pile of objects to make an object and the premise of art materials finding me instead if me seeking them out. The work was successful because I used it as a chance to explore ideas and induce the flow of creative juices for my main shed piece. The work has influenced my idea for the model I plan to create of my grandfathers shed, I’ll use similar materials and design techniques.




Lego 3D Model

For my Hillock Shed I started with a bundle of materials and made something from them but for my main shed piece I will be basing the piece on real life place so I’ll need to make it authentic to the original. I don’t have any picture of the shed I hope to create and  want the model to look as much like the real thing as possible, with this in mind I decide to create a digital model of the shed before I started making it. I used Lego Digital Designer to create a model of the shed which I could adjust and edit to make it as realistic as possible, the digital model I create was based on memories but with a lot of trial and error I came up with something that looks very familiar. By doing some planning designs the final product with be far better, if I had gone straight into making it like I normally do with piece I wouldn't have had something as accurate as I’d like. By using Lego Digital Designer I could adjust the prototype As I went along and view it form numerous angles, the 3D render was much more of an in depth plan than if I had simply done some sketches. 



Shed Construction

I will now talk briefly and uninterestingly about how I made my shed model. The basic frame of the shed is made of foam board, I used a paper mache for strength and texture as an outer layer to the shed. I painted the shed first using a sponge and acrylic paint then  used an airbrush with semi acrylic pigment to bring out tonal variation. I've recently started using as airbrush to create some of my artworks, it’s excellent for paint small pieces and its good in association with acrylic spray paint. The use of an airbrush and spray paint in the piece is evident as it has more depth and authenticity than some of my earlier works. The interior of the shed is created from various objects, most notable tobacco and kitchenalia tins are used to create man of the work benches and appliances which link to my grandfather love of both food and smoking. Many of the material choices and object within the shed reflect aspects of my grandfather’s personality and my relationship with him, the work is meant to explore the emotional side of the work I create and to lay the bedrock of the emotional aspects of my final piece. Notable parts of shed include back bench which I made from small blanks of wood and then painted, the power tools which reflect ones which were in the shed of my memories and the shelving at the back which was actually made by breaking up a piece of dollhouse furniture and reusing the wood. Every aspect of the model reflect the original as is shown by the similarity between designs and the final result, the materials I used to make each aspect reflect the emotional ideas I’m encapsulating.  Penultimately and as a personal aspect of interest the water pump outside the shed is made from several parts most significant of which is the barrel of an airbrush which broke during the making of the shed. Finally the foliage outside the shed is made from a medium which for me makes a debut in this piece, it’s made from dried lichen a natural moss which has an excellent effect because with the scale adjustment it looks like larger plants. 







Shed Built 

The purpose of this happy little diversion into making sheds was to explore the emotional aspect of my final piece by create another final piece quality work. My final piece will look at the relationship between artists and technology and explore my personal transition between making things for a function and making things for art. Now that is all well and good but I also like for all my piece of art to have a personal emotional aspect, I can’t create a piece of art about engineering, technology and myself as an artist without thinking about the relationship between me and the person who taught me all about making things. I wanted to create a homage to my grandfather who was my mentor and the reason why I started making thing and I decide the best was to create this was by making a model of the shed he worked and taught me in. So this piece is visual exploration of the emotional aspect of my soon to come final piece, it’s an opportunity to explore and improve skills and mediums and it’s an excellent dry run for the real thing. I’m calling it, this is the most multifunctional and important piece of art so far in this project. This piece came from my Hillock Shed piece which in turn was spawned from my research into Oldenburg so he acts as my heaviest influence, however this piece is beginning to draw together all the research and experimentation up to this point in the project sop there are little nods to everyone I've looked at so far. I think this piece is very good, my dollhouses and assemblage works get better with everyone I do and this is no exception its great and I’m going to really use it as a influence and hint at what’s to come in this project because I’m very pleased with how it’s all come together and the overall zeitgeist of the work. Next in this project I’m going to create a prototype of my final piece, then talk a little more about materials and techniques then I’ll bring all my research together in one big happy lump of text. 

Thursday, 12 March 2015

Claes Oldenburg

There was a time in my life where I could hardly name any artists, I could describe dozens of works but couldn't put a name to them, for a long time I’ve had a block with names in general. Over time and dubious amounts of study I can now name far more artists however at times I still have blocks with certain names. I went to a retrospective of Claes Oldenburg's work at the MoMA gallery in New York, I was captivated by his work yet forgot his name almost immediately. Two years later Oldenburg's work has been on my mind due to its use of junk object to create art, a principle I want to use in my final piece. Claes Oldenburg, is an American sculpture, the best kind of American. With a name like Claes Oldenburg you can tell he is like most New Yorkers an immigrant, he was born in Stockholm. what interests me about his work is that he uses everyday cheap objects as inspiration, he uses collage and assemblage of waste or ephemeral items to create works which explore scale, the body and erotic analogies. Oldenburg uses materials he finds on the street to create some of his works, his best known work is public art pieces which take the form of large everyday objects. I first discovered Oldenburg at a retrospective of his work in the MoMA gallery in New York, this is just one exhibition in a career stretching many years. Retrospectives look back at a persons career and their work so you have to have really arrived if you have one in a prominent gallery. What intrigued me about Oldenburg was his use of medium, he used mediums which aren't normally associated with high art like, paper mache and assemblage of junk objects. The exhibition, looks at two of bodies of work ‘The Street’ (1960) and ‘The Store’ (1961-64) the early sixties were a time of great creative output of Oldenburg. Alot of Oldenburg’s work is made from resources he find in the street. Oldenburg may not seem like the obvious link to my final design but there are several ways in which his techniques are a good fit. He looks at everyday objects and repurposes found objects into new pieces of work which are to aspects I hope to include in my work, also his work is visually intriguing, my final piece is going to be meaningful and it’s hopefully going to be functioning and kinetic however I also want it to have a grungy, steampunk work which plays with scale and looks visually impressive. 


Final Piece Artist Research

The thing with art is it’s very hard to do something which is genuinely completely new because there so many artists in the world theres little to still be done, but artists keep on innovating, from my point of view I make personal works because they have the most room to create something new. I did want to look at a variety of artists to get inspiration and flesh out my design Ideas, there aren't that many artist who create literal kinetic sculpture, most galleries are still full of mostly static work however after a degree of digging around the internet I found a few artists who do work similar to what I’m planning. I don't want to wince on about my first four artist because as much as I've discussed them and they've influenced my project it’d be nice to find some other to bring new ideas to my work.

Saturday, 7 March 2015

Great Ball Contraption (GBC)

Fame is relative, I almost started this paragraph by saying ‘one famous example of a Rube Goldberg machine is the Lego great ball contraption (GBC)’ however I assumes it was only really famous to me and not to the world in general. As a Lego enthusiast (see dictionary definition of social pariah’ I have often watched videos of and read about the GBC and look at its artistic feature. It’s an interesting piece of engineering which I will now describe to you with all the transferred joy I can muster. A great ball contraption is a series of devices (modules) which receive Lego balls and then transfer them a distance, as a series of chain reactions. The interesting feature of GBC is that because there is a set specification a series of modules can be put together which are made by different people. The modules have to made to a set of rules so that each different module can work with any other. Each module should have an "in" basket, and will move balls to the next module's "in" basket.

The IN basket should be 10 studs by 10 studs (outside dimension) with an 8x8 opening, and should be 10 bricks (beams) tall.
The In basket should be located on the left side of the module, and output should go to the right.
Each module should be able to accept balls at an average rate of 1 ball per second. Balls can be passed continuously, or in a batch. A batch should not exceed 30 balls.

Rolling ball machines like the GBC appeal to me because they can be an elegant and intriguing repeating installation. I’ve talked a lot about the concepts and materials I want to use in my final piece and after narrowing down my options I’ve decided on doing a rolling ball device which is repeatable as my final piece, although I won’t make the work out of Lego I will take inspiration from some of the GBC module designs.



GBC Module Designs

Academies Screw
Academies screw modules are rotating helixes which slowly raise up balls. Academies screw were invented by the Grecian inventor Academies and proposed as a way of getting water above water level crops. This module type can be used to raise up balls between levels but require a motor to work.

Ferris wheel
Ferris Wheel modules are large rotating wheels with small cups around the edge, they can be used to control flow by either speeding up or slowing down and they can be used to raise balls to higher levels or lower them. This module requires a motor, preferably with speed control.

Conveyer Belt
Conveyer Belt modules work just like the convey belts at super market checkouts, they can have variable speeds and be used to raise or lower balls, they are versatile but prone to jamming, also they can’t control ball flow. This module requires a motor, preferably with speed control.

Up Pump
Up Pump modules use a com powered pusher to raise up balls, they are prone to jamming but are one of the simplest and most effective ways of raising balls. This module requires a motor and isn’t very interesting to look at but they can serve a purpose.

Train/ Mine Cart
Train/ Mine Carts are small carriages that can collect balls, transport them and deliver them. Train base modules can work on a circuit so they are repeatable and are often powered by motors within the trains. Train cart module take a lot of set up and thought but do work well as well as being visually appealing. 

Tip table
Tip Table modules are simply tray like tables where one end can be raise to create a slop so balls move using gravity to one end. Tip tables can be used to control flow and are capable to taking a lot of balls at once, they are simple and can be controlled with a simple motor and cam.

Wave Motion
Wave Motion modules are similar to Tip Table modules they work by changing levels to move balls. Wave Motion module work as a series of small slopes move up and down to create a flowing motion. The advantage of these module is they can move balls along but the module doesn’t change the height.

Bagatelle
Bagatelle Modules work similar to pinball machines, balls are fed in at the top they then roll down a slope and are filtered by small pegs. These modules are static and don’t need motors however they can be a simple way to create momentum in the ball flow, sort balls and regulate the flow speed.

Shooter
Shooter Modules simply shoot balls into targets they can be used to raise up balls and regulate flow however they are unpredictable and hard to calibrate. Visually they are the most entertaining.

Z Ramp
Z Ramps are a series of track that let balls roll downwards in a Z shaped pattern, they are static module which don’t need motors. Z Ramps only allow balls to go downward but the crate momentum and are very simple. As a side thought I could put bells at each corner to make the module more interesting.

Sweeper
Sweeper modules use a rotating arm to sweep balls along. The module is simple but requires a motor, it works at a variety of speeds so could be connected to another modules drive system, this module can move lots or only a few balls at a time and is very reliable.

Lift
A lift works like a small version of lift in a building, it can be used to move a lot of balls a long distance but is complex and require at least one motor. This king of module would be ideal as a final module because it take balls from the bottom to the top to repeat the system.

Counter
Counter Modules count the number of balls that pass through them, mechanically they are the most complex but are interesting and artistic. I’d like to have one of these modules but the mechanics may prove too difficult.


















Rube Goldberg Machines

My decision to make a moving kinetic sculpture for my final piece lead me to researching Rube Goldberg Machines. A Rube Goldberg machine is a device which does a simple action in an overly complex and overly engineered way. Rube Goldberg Machines can be contraptions, device, apparatus or sculpture and the term has become used as an idiom to describe something that is purposely convoluted. Most of the times these machine use a chain reaction where one motion sets over a series of other to indirectly cause the end result. The origin of the term and of the type of machine comes from American cartoonist Rube Goldberg, who drew images of complex machines which did simple tasks, they were amusing and on occasion made political comments. Across the pond in England we have Heath Robinson, he also drew complex and fantastical machines which predated Goldberg's, To describe something as ‘Heath Robinson’ suggest a repair or piece of machinery which was created using ingenuity and whatever was to hand.  Now how exactly this relates to my project is to me obvious, art works and sculpture opposes pure functionality, so a device which is unnecessarily complicated for the purpose of intrigue is evidently a piece of art. I want my final piece to explore the link between art and function so a work of art which has a convoluted function would be effective.


Kinetic and Interactive Art

Kinetic Art


Kinetic art is a blanket term, similar to ‘flat stuff’, it relates to any piece of art form any medium which contains movement perceivable by the viewer or depends on motion for its effect. The first kinetic art was painted work like that of Boccioni which looked like it was moving but was in fact stationary, these days the term relates to 3D work which move in a literal sense, such as mobiles, environment powered works or machine power sculptures. Some kinetic work rely on the viewer to interact to achieve functionality, this is engaging and unusual in the art world because the interaction between work and viewer is direct and tangible. It’s possible to segregate art which looks like they’re moving and is in fact moving, virtual art is work which appear to move, apparent works actually move. Kinetic art had its origins in the impressionist movement when Monet, Manet and Degas all started to paint in a style which accentuated movement. There are two major reasons I want to create an apparent kinetic art piece for my final design idea, firstly it is an intriguing media which lend to my themes and the concepts I wish to depict and secondly it is a new avenue for me as an artist which will mean I can try genuinely new things.














Interactive Art
Interactive Art interests me greatly the idea that the spectator become part of the art take art on step further than just being something you experience in a detached way but instead in a way that you become part of it. The work takes the focus away from the artist and put it on the viewer they become part of the art and allow it to achieve its purpose. Most interactive art is in the form of installations whereby the observer or visitor can walk in, on or around the instillation an example of this is the 2007 Tate modern instillation where slides were put in the turbine hall and visitors could directly interact by sliding down them. What I like about installation art is that it is a rapidly growing and developing medium because of its tight links to technology it is evolving and changing more than any other medium in present day art.


The Turning Point

In the middle of this paragraph I will reach  fourteen thousand words towards this project, before the sunsets on my fine art A-level I’ll have probably written twice that (sorry). But this is the point in the project where I make my turning point, I’ve written about four artists in detail and nine more loosely, I’ve looked and dozens of works and covered three questions, I’ve come up with several design ideas and I’ve explored numerous avenues. My design Ideas were meant as four options, I’d pick one and progress, but is that true refinement? For each of my designs I’ve found the cusp of what makes it exciting and interesting and I think it shows more refinement to take that single good element and combine it into one mantra for my final piece. I want to move away from how I normally work and I want to spend the second half of my project looking at more artists and trying out more things so that at the end of the process I have a single excellent, refined and well developed final piece.

To describe my final design theres a long story and a short story, read whichever you wish.

The Long Story

Medium

I’ve looked at several mediums and in the development process of my final piece I’ll explore more to find the best suited to my idea. But I’m not going to avoid the obvious truth that my final piece is likely to be an example of multimedia assemblage. How can it not be? It’s what I do best, all the work I’ve done up to this point has elegantly proved that although I’m not a one trick pony I do one trick better than any other.

The concept

I want to create a work about the relationship between my art and engineering, this links to the question, makes the work personal to me and links to my underlying theme. My design idea Inken Cities looks at urbanisation into nature and my work on apocalyptic artists looks at the relationship between artists and technology. So for my final design I want to explore the idea that technology and engineering is surpassing artistry. For me the whole point of art is to do something for its own sake, it doesn’t need a purpose it’s just about creating something interesting for entirely selfish needs, machinery always has a function art doesn’t. The repurposing of a book in my POW escape kit prompted the idea that I could use scrap objects, rejected technology and machinery and rebirth it as a piece of functionless art. Making my skull I used waste products to create art and this idea can take the satiristic twist I used in my POW kit to use discarded machinery and technology to create a piece of art. The satire is that I’m mocking the fact that maybe one day I’ll be replaced by a 3D printer by using other pieces of machinery to create art, I’m taking objects with a function and using them for art. By repurposing junk I’m explore the relationship between humanity and lifeless object which I looked at in my apocalyptic artist and showing not only how fleeting that relationship is but how as an artist I have a purpose because I’m making something out of discarded objects.

The Piece

The final piece itself will be a collection of scrap objects, pieces of machinery and outdated technology that come together to create something visually interesting. I want the whole work to be kinetic, I want it to move because that separates it from my previous static works. I want the work to be created from object that used to have a practical everyday function and I want to morph them into an object which only function is to be a piece of art.

The Links

This idea links to every piece of work I’ve done so far for this project, because this idea was born from the research and exploration I’ve already done. This work links to Andrew Wyeth because I accept I can’t paint like Wyeth but I can strive to create a work as meaningful and deep as his. It links to Giles walker because I’ll use scrap and found object which have been discarded by people to create a new piece of meaningful art. This idea links to Da Vinci’s sketchbooks because I will use the beauty of mechanical forms to create an aesthetically beautiful work. Most obviously it links to the work of Theo Jansen because I want to create a piece of work which moves and intrigues and I want to create something which is both engineeringly amazing and artistically, just like his strand beasts.

I have done four design Ideas and take an aspect from each and blended them into this final design. My POW escape kit influence this project because the repurposing I used in that has inspired my idea to create a final piece made of repurposed objects. My mosaic waste product skull looks at the use of discarded objects to create something beautiful and that’s what I aim to do in the final piece. Inken Cities looked and the interplay between people and urbanisation, this work will take that further and look at the relationship between artists and technology. Finally in my post EMP artist idea I explored what a bare bones artist would look like and I thought about what an artist would do if the world as we knew it ended, the world as we know it is changing every day because of technology so in this piece I can explore where the modern artisan stand in the face of modern engineering.

Of course I’ve taken this project on a merry jaunt to the bare extremes of my question ‘Relationships’ but this idea explore the relationship between my art and the engineering and creative processes which go into its production. The underlying problem with all my design ideas is they lacked a personal to me aspect which I was really passionate about but this idea lets me combine my passion for making things I had as a child and the great transition  I’ve made from wanting to invent thing to have a purpose and improve the world to want to make art which improve the world by being interesting and meaningful.

The Short Story

I’m going to create a work of assemblage made of scrap and discarded pieces of machinery and technology. This work will be kinetic and will take object which have a everyday function and give them a single function of being a piece of art. It will look at the relationship between artists and technology and explore my personal transition between making things for a function and making things for art.

The Really Short Really Refined Story


I’m going to make a big-ass sculpture which will move and mean… many things.