Fame is relative, I almost
started this paragraph by saying ‘one famous example of a Rube Goldberg machine
is the Lego great ball contraption (GBC)’ however I assumes it was only really
famous to me and not to the world in general. As a Lego enthusiast (see
dictionary definition of social pariah’ I have often watched videos of and read
about the GBC and look at its artistic feature. It’s an interesting piece of
engineering which I will now describe to you with all the transferred joy I can
muster. A great ball contraption is a series of devices (modules) which receive
Lego balls and then transfer them a distance, as a series of chain reactions.
The interesting feature of GBC is that because there is a set specification a
series of modules can be put together which are made by different people. The
modules have to made to a set of rules so that each different module can work
with any other. Each module should have an "in" basket, and will move
balls to the next module's "in" basket.
The IN basket should be 10
studs by 10 studs (outside dimension) with an 8x8 opening, and should be 10
bricks (beams) tall.
The In basket should be
located on the left side of the module, and output should go to the right.
Each module should be able
to accept balls at an average rate of 1 ball per second. Balls can be passed
continuously, or in a batch. A batch should not exceed 30 balls.
Rolling ball machines like
the GBC appeal to me because they can be an elegant and intriguing repeating installation.
I’ve talked a lot about the concepts and materials I want to use in my final
piece and after narrowing down my options I’ve decided on doing a rolling ball
device which is repeatable as my final piece, although I won’t make the work
out of Lego I will take inspiration from some of the GBC module designs.
GBC Module Designs
Academies Screw
Academies screw modules
are rotating helixes which slowly raise up balls. Academies screw were invented
by the Grecian inventor Academies and proposed as a way of getting water above
water level crops. This module type can be used to raise up balls between
levels but require a motor to work.
Ferris wheel
Ferris Wheel modules are
large rotating wheels with small cups around the edge, they can be used to control
flow by either speeding up or slowing down and they can be used to raise balls
to higher levels or lower them. This module requires a motor, preferably with
speed control.
Conveyer Belt
Conveyer Belt modules work
just like the convey belts at super market checkouts, they can have variable
speeds and be used to raise or lower balls, they are versatile but prone to
jamming, also they can’t control ball flow. This module requires a motor,
preferably with speed control.
Up Pump
Up Pump modules use a com
powered pusher to raise up balls, they are prone to jamming but are one of the
simplest and most effective ways of raising balls. This module requires a motor
and isn’t very interesting to look at but they can serve a purpose.
Train/ Mine Cart
Train/ Mine Carts are
small carriages that can collect balls, transport them and deliver them. Train
base modules can work on a circuit so they are repeatable and are often powered
by motors within the trains. Train cart module take a lot of set up and thought
but do work well as well as being visually appealing.
Tip table
Tip Table modules are
simply tray like tables where one end can be raise to create a slop so balls
move using gravity to one end. Tip tables can be used to control flow and are
capable to taking a lot of balls at once, they are simple and can be controlled
with a simple motor and cam.
Wave Motion
Wave Motion modules are
similar to Tip Table modules they work by changing levels to move balls. Wave Motion
module work as a series of small slopes move up and down to create a flowing
motion. The advantage of these module is they can move balls along but the
module doesn’t change the height.
Bagatelle
Bagatelle Modules work
similar to pinball machines, balls are fed in at the top they then roll down a
slope and are filtered by small pegs. These modules are static and don’t need
motors however they can be a simple way to create momentum in the ball flow,
sort balls and regulate the flow speed.
Shooter
Shooter Modules simply
shoot balls into targets they can be used to raise up balls and regulate flow
however they are unpredictable and hard to calibrate. Visually they are the
most entertaining.
Z Ramp
Z Ramps are a series of
track that let balls roll downwards in a Z shaped pattern, they are static
module which don’t need motors. Z Ramps only allow balls to go downward but the
crate momentum and are very simple. As a side thought I could put bells at each
corner to make the module more interesting.
Sweeper
Sweeper modules use a
rotating arm to sweep balls along. The module is simple but requires a motor,
it works at a variety of speeds so could be connected to another modules drive
system, this module can move lots or only a few balls at a time and is very
reliable.
Lift
A lift works like a small
version of lift in a building, it can be used to move a lot of balls a long
distance but is complex and require at least one motor. This king of module
would be ideal as a final module because it take balls from the bottom to the
top to repeat the system.
Counter
Counter Modules count the
number of balls that pass through them, mechanically they are the most complex
but are interesting and artistic. I’d like to have one of these modules but the
mechanics may prove too difficult.
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