There was a time in my life where I could hardly name any artists, I could describe dozens of works but couldn't put a name to them, for a long time I’ve had a block with names in general. Over time and dubious amounts of study I can now name far more artists however at times I still have blocks with certain names. I went to a retrospective of Claes Oldenburg's work at the MoMA gallery in New York, I was captivated by his work yet forgot his name almost immediately. Two years later Oldenburg's work has been on my mind due to its use of junk object to create art, a principle I want to use in my final piece.
Claes Oldenburg, is an American sculpture, the best kind of American. With a name like Claes Oldenburg you can tell he is like most New Yorkers an immigrant, he was born in Stockholm. what interests me about his work is that he uses everyday cheap objects as inspiration, he uses collage and assemblage of waste or ephemeral items to create works which explore scale, the body and erotic analogies. Oldenburg uses materials he finds on the street to create some of his works, his best known work is public art pieces which take the form of large everyday objects.
I first discovered Oldenburg at a retrospective of his work in the MoMA gallery in New York, this is just one exhibition in a career stretching many years. Retrospectives look back at a persons career and their work so you have to have really arrived if you have one in a prominent gallery. What intrigued me about Oldenburg was his use of medium, he used mediums which aren't normally associated with high art like, paper mache and assemblage of junk objects. The exhibition, looks at two of bodies of work ‘The Street’ (1960) and ‘The Store’ (1961-64) the early sixties were a time of great creative output of Oldenburg. Alot of Oldenburg’s work is made from resources he find in the street.
Oldenburg may not seem like the obvious link to my final design but there are several ways in which his techniques are a good fit. He looks at everyday objects and repurposes found objects into new pieces of work which are to aspects I hope to include in my work, also his work is visually intriguing, my final piece is going to be meaningful and it’s hopefully going to be functioning and kinetic however I also want it to have a grungy, steampunk work which plays with scale and looks visually impressive.
For a while now I've been toying with the idea with starting a blog about my art to give myself something to do. The only thing holding me back is my doubt anyone actually cares about my life or my art. However I do rather like the idea of presenting an art project in the form of short blog posts. So here we are, the flagrant exploitation of the internet for art purposes.
Thursday, 12 March 2015
Final Piece Artist Research
The thing with art is it’s very hard to do something which is genuinely completely new because there so many artists in the world theres little to still be done, but artists keep on innovating, from my point of view I make personal works because they have the most room to create something new. I did want to look at a variety of artists to get inspiration and flesh out my design Ideas, there aren't that many artist who create literal kinetic sculpture, most galleries are still full of mostly static work however after a degree of digging around the internet I found a few artists who do work similar to what I’m planning. I don't want to wince on about my first four artist because as much as I've discussed them and they've influenced my project it’d be nice to find some other to bring new ideas to my work.
Saturday, 7 March 2015
Great Ball Contraption (GBC)
Fame is relative, I almost
started this paragraph by saying ‘one famous example of a Rube Goldberg machine
is the Lego great ball contraption (GBC)’ however I assumes it was only really
famous to me and not to the world in general. As a Lego enthusiast (see
dictionary definition of social pariah’ I have often watched videos of and read
about the GBC and look at its artistic feature. It’s an interesting piece of
engineering which I will now describe to you with all the transferred joy I can
muster. A great ball contraption is a series of devices (modules) which receive
Lego balls and then transfer them a distance, as a series of chain reactions.
The interesting feature of GBC is that because there is a set specification a
series of modules can be put together which are made by different people. The
modules have to made to a set of rules so that each different module can work
with any other. Each module should have an "in" basket, and will move
balls to the next module's "in" basket.
The IN basket should be 10
studs by 10 studs (outside dimension) with an 8x8 opening, and should be 10
bricks (beams) tall.
The In basket should be
located on the left side of the module, and output should go to the right.
Each module should be able
to accept balls at an average rate of 1 ball per second. Balls can be passed
continuously, or in a batch. A batch should not exceed 30 balls.
Rolling ball machines like
the GBC appeal to me because they can be an elegant and intriguing repeating installation.
I’ve talked a lot about the concepts and materials I want to use in my final
piece and after narrowing down my options I’ve decided on doing a rolling ball
device which is repeatable as my final piece, although I won’t make the work
out of Lego I will take inspiration from some of the GBC module designs.
GBC Module Designs
Academies Screw
Academies screw modules
are rotating helixes which slowly raise up balls. Academies screw were invented
by the Grecian inventor Academies and proposed as a way of getting water above
water level crops. This module type can be used to raise up balls between
levels but require a motor to work.
Ferris wheel
Ferris Wheel modules are
large rotating wheels with small cups around the edge, they can be used to control
flow by either speeding up or slowing down and they can be used to raise balls
to higher levels or lower them. This module requires a motor, preferably with
speed control.
Conveyer Belt
Conveyer Belt modules work
just like the convey belts at super market checkouts, they can have variable
speeds and be used to raise or lower balls, they are versatile but prone to
jamming, also they can’t control ball flow. This module requires a motor,
preferably with speed control.
Up Pump
Up Pump modules use a com
powered pusher to raise up balls, they are prone to jamming but are one of the
simplest and most effective ways of raising balls. This module requires a motor
and isn’t very interesting to look at but they can serve a purpose.
Train/ Mine Cart
Train/ Mine Carts are
small carriages that can collect balls, transport them and deliver them. Train
base modules can work on a circuit so they are repeatable and are often powered
by motors within the trains. Train cart module take a lot of set up and thought
but do work well as well as being visually appealing.
Tip table
Tip Table modules are
simply tray like tables where one end can be raise to create a slop so balls
move using gravity to one end. Tip tables can be used to control flow and are
capable to taking a lot of balls at once, they are simple and can be controlled
with a simple motor and cam.
Wave Motion
Wave Motion modules are
similar to Tip Table modules they work by changing levels to move balls. Wave Motion
module work as a series of small slopes move up and down to create a flowing
motion. The advantage of these module is they can move balls along but the
module doesn’t change the height.
Bagatelle
Bagatelle Modules work
similar to pinball machines, balls are fed in at the top they then roll down a
slope and are filtered by small pegs. These modules are static and don’t need
motors however they can be a simple way to create momentum in the ball flow,
sort balls and regulate the flow speed.
Shooter
Shooter Modules simply
shoot balls into targets they can be used to raise up balls and regulate flow
however they are unpredictable and hard to calibrate. Visually they are the
most entertaining.
Z Ramp
Z Ramps are a series of
track that let balls roll downwards in a Z shaped pattern, they are static
module which don’t need motors. Z Ramps only allow balls to go downward but the
crate momentum and are very simple. As a side thought I could put bells at each
corner to make the module more interesting.
Sweeper
Sweeper modules use a
rotating arm to sweep balls along. The module is simple but requires a motor,
it works at a variety of speeds so could be connected to another modules drive
system, this module can move lots or only a few balls at a time and is very
reliable.
Lift
A lift works like a small
version of lift in a building, it can be used to move a lot of balls a long
distance but is complex and require at least one motor. This king of module
would be ideal as a final module because it take balls from the bottom to the
top to repeat the system.
Counter
Counter Modules count the
number of balls that pass through them, mechanically they are the most complex
but are interesting and artistic. I’d like to have one of these modules but the
mechanics may prove too difficult.
Rube Goldberg Machines
My
decision to make a moving kinetic sculpture for my final piece lead me to
researching Rube Goldberg Machines. A Rube Goldberg machine is a device which
does a simple action in an overly complex and overly engineered way. Rube
Goldberg Machines can be contraptions, device, apparatus or sculpture and the
term has become used as an idiom to describe something that is purposely
convoluted. Most of the times these machine use a chain reaction where one
motion sets over a series of other to indirectly cause the end result. The
origin of the term and of the type of machine comes from American cartoonist
Rube Goldberg, who drew images of complex machines which did simple tasks, they
were amusing and on occasion made political comments. Across the pond in
England we have Heath Robinson, he also drew complex and fantastical machines
which predated Goldberg's, To describe something as ‘Heath Robinson’ suggest a
repair or piece of machinery which was created using ingenuity and whatever was
to hand. Now how exactly this relates to my project is to me obvious, art
works and sculpture opposes pure functionality, so a device which is
unnecessarily complicated for the purpose of intrigue is evidently a piece of
art. I want my final piece to explore the link between art and function so a
work of art which has a convoluted function would be effective.
Kinetic and Interactive Art
Kinetic
Art
Kinetic
art is a blanket term, similar to ‘flat stuff’, it relates to any piece of art
form any medium which contains movement perceivable by the viewer or depends on
motion for its effect. The first kinetic art was painted work like that of
Boccioni which looked like it was moving but was in fact stationary, these days
the term relates to 3D work which move in a literal sense, such as mobiles,
environment powered works or machine power sculptures. Some kinetic work rely
on the viewer to interact to achieve functionality, this is engaging and
unusual in the art world because the interaction between work and viewer is
direct and tangible. It’s possible to segregate art which looks like they’re
moving and is in fact moving, virtual art is work which appear to move,
apparent works actually move. Kinetic art had its origins in the impressionist
movement when Monet, Manet and Degas all started to paint in a style which
accentuated movement. There are two major reasons I want to create an apparent
kinetic art piece for my final design idea, firstly it is an intriguing media
which lend to my themes and the concepts I wish to depict and secondly it is a
new avenue for me as an artist which will mean I can try genuinely new things.
Interactive Art
Interactive Art interests me greatly
the idea that the spectator become part of the art take art on step further
than just being something you experience in a detached way but instead in a way
that you become part of it. The work takes the focus away from the artist and
put it on the viewer they become part of the art and allow it to achieve its
purpose. Most interactive art is in the form of installations whereby the
observer or visitor can walk in, on or around the instillation an example of
this is the 2007 Tate modern instillation where slides were put in the turbine
hall and visitors could directly interact by sliding down them. What I like
about installation art is that it is a rapidly growing and developing medium
because of its tight links to technology it is evolving and changing more than
any other medium in present day art.
The Turning Point
In the middle of this
paragraph I will reach fourteen thousand
words towards this project, before the sunsets on my fine art A-level I’ll have
probably written twice that (sorry). But this is the point in the project where
I make my turning point, I’ve written about four artists in detail and nine
more loosely, I’ve looked and dozens of works and covered three questions, I’ve
come up with several design ideas and I’ve explored numerous avenues. My design
Ideas were meant as four options, I’d pick one and progress, but is that true
refinement? For each of my designs I’ve found the cusp of what makes it
exciting and interesting and I think it shows more refinement to take that
single good element and combine it into one mantra for my final piece. I want
to move away from how I normally work and I want to spend the second half of my
project looking at more artists and trying out more things so that at the end
of the process I have a single excellent, refined and well developed final
piece.
To describe my final
design theres a long story and a short story, read whichever you wish.
The Long Story
Medium
I’ve looked at several
mediums and in the development process of my final piece I’ll explore more to
find the best suited to my idea. But I’m not going to avoid the obvious truth
that my final piece is likely to be an example of multimedia assemblage. How
can it not be? It’s what I do best, all the work I’ve done up to this point has
elegantly proved that although I’m not a one trick pony I do one trick better
than any other.
The concept
I want to create a work
about the relationship between my art and engineering, this links to the
question, makes the work personal to me and links to my underlying theme. My
design idea Inken Cities looks at urbanisation into nature and my work on
apocalyptic artists looks at the relationship between artists and technology.
So for my final design I want to explore the idea that technology and engineering
is surpassing artistry. For me the whole point of art is to do something for
its own sake, it doesn’t need a purpose it’s just about creating something
interesting for entirely selfish needs, machinery always has a function art
doesn’t. The repurposing of a book in my POW escape kit prompted the idea that
I could use scrap objects, rejected technology and machinery and rebirth it as
a piece of functionless art. Making my skull I used waste products to create
art and this idea can take the satiristic twist I used in my POW kit to use
discarded machinery and technology to create a piece of art. The satire is that
I’m mocking the fact that maybe one day I’ll be replaced by a 3D printer by
using other pieces of machinery to create art, I’m taking objects with a
function and using them for art. By repurposing junk I’m explore the
relationship between humanity and lifeless object which I looked at in my
apocalyptic artist and showing not only how fleeting that relationship is but
how as an artist I have a purpose because I’m making something out of discarded
objects.
The Piece
The final piece itself
will be a collection of scrap objects, pieces of machinery and outdated
technology that come together to create something visually interesting. I want
the whole work to be kinetic, I want it to move because that separates it from
my previous static works. I want the work to be created from object that used
to have a practical everyday function and I want to morph them into an object
which only function is to be a piece of art.
The Links
This idea links to every
piece of work I’ve done so far for this project, because this idea was born
from the research and exploration I’ve already done. This work links to Andrew
Wyeth because I accept I can’t paint like Wyeth but I can strive to create a
work as meaningful and deep as his. It links to Giles walker because I’ll use
scrap and found object which have been discarded by people to create a new
piece of meaningful art. This idea links to Da Vinci’s sketchbooks because I
will use the beauty of mechanical forms to create an aesthetically beautiful
work. Most obviously it links to the work of Theo Jansen because I want to
create a piece of work which moves and intrigues and I want to create something
which is both engineeringly amazing and artistically, just like his strand
beasts.
I have done four design
Ideas and take an aspect from each and blended them into this final design. My
POW escape kit influence this project because the repurposing I used in that
has inspired my idea to create a final piece made of repurposed objects. My
mosaic waste product skull looks at the use of discarded objects to create
something beautiful and that’s what I aim to do in the final piece. Inken
Cities looked and the interplay between people and urbanisation, this work will
take that further and look at the relationship between artists and technology.
Finally in my post EMP artist idea I explored what a bare bones artist would
look like and I thought about what an artist would do if the world as we knew
it ended, the world as we know it is changing every day because of technology
so in this piece I can explore where the modern artisan stand in the face of
modern engineering.
Of course I’ve taken this
project on a merry jaunt to the bare extremes of my question ‘Relationships’
but this idea explore the relationship between my art and the engineering and
creative processes which go into its production. The underlying problem with
all my design ideas is they lacked a personal to me aspect which I was really
passionate about but this idea lets me combine my passion for making things I
had as a child and the great transition
I’ve made from wanting to invent thing to have a purpose and improve the
world to want to make art which improve the world by being interesting and
meaningful.
The Short Story
I’m going to create a work
of assemblage made of scrap and discarded pieces of machinery and technology.
This work will be kinetic and will take object which have a everyday function
and give them a single function of being a piece of art. It will look at the
relationship between artists and technology and explore my personal transition
between making things for a function and making things for art.
The Really Short Really
Refined Story
I’m going to make a
big-ass sculpture which will move and mean… many things.
Friday, 6 March 2015
Design Idea - Apocalypse Soon
The world didn’t end in 2012, and 2012 (the film)
didn’t end the never ending stream of apocalypse films and TV shows.
Theres so many films about the end of the world I think we can all agree we
don’t need the world to end to appreciate what it would be like. Theres many
things that seem to be probable causes for the end of the world; global
warming, freak weather, solar flares, earthquakes… South Koreans. However the
one I find most interesting is the possibility of a global or localised EMP
attack, an EMP is an electromagnetic pulse which would completely destroy all
electrical devices. Now I find the idea of this extremely interesting, because
at the moment I’m typing this intro on an Iphone app, and then I’ll post it on
a blog to hopefully be read by people on computers and smartphone. It’s hard to
imagine life without any electrical devices, this whole project is about
technology and engineering and its relationship to humans which is seemingly
symbiotic. For this design idea I create a model of a post-apocalyptic artist,
I wanted to explore the idea of an artist living in a dystopian future. If the
world as we know it came to an end would there still be artists or would they
be two busy scavenging for food and running from oppressors?. I didn’t want to
answer this question because it would be too extensive so I created an artist
free of all technology and living in a harsh post-EMP apocalypse. This work was
inspired by Colby
Vincent Edwards’ series ‘The 8th Day’ but also influenced by the
bleakness of Wyeth’s paintings and the creation methods of Giles Walker. If I
wanted to continue with this design I would look at other artists who have
works with themes of post apocalypse or who have looked at the relationship
between technology and art and I would research doomsday preppers, people who
prepare for the end of the worlds.
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