Ideas for art pieces can be prompted in the strangest ways, sometimes it’s by simple everyday events or as a result of much thinking, on rare occasions its because one of my lecturers says ‘do this you sculpting scum’ and I feel obliged. This was one such occasion, when I said I wanted to do some kinetic art my lecturer suggested creating a pinball machine, I decided this wasn’t a bad idea and decided to work with it. As I have previously discussed I was first made aware of Oldenburg when I went to a retrospective of his work in New York, days later I visited Coney Island. While walking around Coney Island I was inspired to create a work based on it’s landmarks and culture, I did some sketches in a notebook and the idea was left undeveloped. I bought a few years ago an old bagatelle board, I removed the old backboard and replaced it with laminated foam board, I then sprayed the metal framework for a upcycled look. I wanted to create a pinball inspired functional piece of artwork which depicted Coney Island so I painted the backboard using acrylic and sponge, I used several colours to create the appearance of a landscape. I started with blue for the sea and moved up through reds and oranges to beach like tones, I mixed in green for a treeline and turquoise of an autumnal skyline. Using skills i've worked on earlier in the project I then drew the landmarks of Coney Island in permanent fineliner. I think the end result was an interesting piece because it explore some media I don't tend to use, also it combined modern imagery with a vintage carnival like colour scheme. I create the work because I wanted to create another work which explore the relationship between movement and art and also because it allowed me to experiment with upcycling older object into newer more interesting ones, a theme in my final piece. The work was successful, it was perhaps let down by my drawing skills and although it isn't technically excellent it is visually pleasing.The ideas I explored in creating this work will assist me in my final piece, as my final piece will be a collection of modules it will be possible for me to intertwine a bagatelle like element.
For a while now I've been toying with the idea with starting a blog about my art to give myself something to do. The only thing holding me back is my doubt anyone actually cares about my life or my art. However I do rather like the idea of presenting an art project in the form of short blog posts. So here we are, the flagrant exploitation of the internet for art purposes.
Monday 23 March 2015
Monday 16 March 2015
The Rolling Student
Today I worked hard in an art lesson, hopefully from my project you will not get the idea that I am a massive slacker but this is alas true. I use art lessons as an opportunity to think and brainstorm but rarely to actually work, why is this? Simple, I work better at home. However today I came to college with a syringe, two baubles and a homemade tilt table device. The tilt table device resembles a door knob attached to the front of a old wooden draw, and to some extent it is, however the genius is a recycled yogurt pot which acts as a socket to make a ball joint. This static ball joint was then adhered to the bottom of a large cardboard tray. I filled the baubles with ink and then using the tilting tray rolled them around on a piece of paper to create complex patterns. This doesn't seem to be exactly fine art however it is worth saying that the end result was not at all lack luster and that there is genuine thought behind it. Because in my final piece I plan to create a ball rolling machine I wanted to depict the way gravity acts upon a rolling object in a visual way, by painting with baubles I was able to create patterns which showed the curves and rolling tracks of balls being moved by gravity. The use of the tip table essentially allowing me to control gravity to my own ends, a principle I will using in my rolling ball machine final piece. This work was partly inspired by the work of Jackson Pollock, apart from some loose visual similarities I used similar principles to Pollock. Pollock created work using controlled and mathematical drips and flicks of paint, although my work is much cruder it does use some of the same ideas. This exploration with balls was not one of my most meaningful or indeed visually stunning works however it did serve its purpose as a way of looking at how I can control gravity and the rolling patterns of balls, the study also create several interesting visual effects. Although the work doesn't champion artistic skill it does demonstrate a way a piece of engineering (crude as it may be) can be used to create art in a very simple way.
Cerebro Crimson - For this painting I started with a blank canvas, I covered two balls in diluted red acrylic paint and rolled them all over the work to create sweeping curved lines. The result of this endeavour was a haywire crimson pattern, to add depth to the work I put a dollop of silver paint in the middle of the work then used the balls to spread it from the centre. The centre of the work is a pinkish brains like form which looks to be exploding all over the canvas.
Puddle Rainbow - For this piece I placed a variety of undiluted acrylic paint around the centre of the canvas and then used rolling balls to spread and mix the colours. This work is the most Pollock like but I struggled to mix the paint around the canvas because the acrylic was so viscous. In ‘Cerebro Crimson’ I used diluted paint which was far more easy to spread around and created more vibrant patterns. I named this work puddle rainbow because it reminded me of the rainbows which petrol forms in muddy puddles.
Ghost Stria - This work was created by starting with a blank canvas and using the balls from ‘Puddle Rainbow’, these balls were still caked in paint. By rolling the balls around the blank canvas they created a much looser and less dense pattern. From a distance the work looks to be a grotty grey colour but up close its possible;e to discern a cornucopia of tones and pigments.
Lasagne Sunset - For this piece I used a combination of ink and acrylic, I squirted ink straight onto the canvas and then rolled the baubles through it, this creates a mix of different patterns and lines. To add more colour and depth to the work I then poured heavily diluted white acrylic over the work, the watery pigment mixed with all the other colours while still preserving track marks. The final product prompted debate amongst my peers who couldn't decern whether it resembled regurgitated lasagne or a sunset.
Final Piece Prototype
There is, has and will always be a great emphasis on showing development in a project and demonstrating that I as a student can learn from my mistakes. I’m an old fashioned sorta guy and like to do thing right the first time, but I’m also aiming to achieve greatness while I’m still young enough to be called a prodigy. Technically and from an engineering standpoint this project is going to be my hardest yet, ambitious is the mother of creation and for some reason I have to keep making things more difficult to show I can overcome adversity. I started the development of my final piece with an idea in my head which was so complex it would require a lot of development and refinement, I decide to create a maquette of my final piece out of cheaper less aesthetic materials to work the kinks out at a formative stage. I made a non-automated prototype of my final piece so I could develop the mechanical side with cheap easy to manipulate materials. I made this prototype to see if my final piece was actually possible, my conclusion is that it seems possible but it’ll be difficult. The thing is I made this maquette over about a month, I’d make a module every couple of days then I put them all together, essentially my final piece will be about a dozen smaller works of assemblage all put together and tuned to work in sync. I’ll have fifteen hours to make the real final piece, to stand a chance of finishing it i’ll need to do a lot of planning and material collection. The prototype is not an exact blueprint of my final piece, it sets out a rough plan and layout but I want my final piece to be shaped by the materials I use to make it. Below are some annotated images of the prototype describing the various modules and functions.
Material Sourcing and Selection
Material Choices
There are three basic materials to choose from when
I’m doing a sculpture... metal, plastic and stuff that comes from trees (wood,
cardboard, paper etc.). In a work of assemblage I normally use all three, for
my final piece I will use all three but for different functions and in
different ways.
Plastic - Plastic material are normally light
weight, easy to mould and can be strong, this make them sound perfect for art
however they do have drawbacks. |despite being very easy to adhere to other
objects because they accept solvents very well they do look rather cheap and
uninteresting. we are surrounded by plastic so a work made entirely of it tends
to look a little dull, also I want my work to have a vintage steampunk look
which plastic doesn't really fit into. I’ll use a lot of plastic in my final
piece but I will do my best to disguise it to look more interesting. I have in
my workshop a large box of Bakelite fitting which I often use for their vintage
appearance and because they come with all the benefits of plastic.
Metal - Metal is a female dog of a thing to work
with, it’s hard to cut, mould and adhere to other objects, it’s also heavy. In
my works I normally use small piece of metal like coins or electronic parts for
aesthetic interest, also metal parts can look vintage, rusty and generally
steampunk looking which fits my design idea well. Metal is also very strong so I’ll
use it structurally, I’d use metal more if I was able to weld or use other
power tools but alas, I am limited in my skills and the trust placed in me. My
grandfather on my mother’s side (the non-shed owning one) was a skilled metal
worker so for this project as a homage to him I wish to use metal more, by using
it more I’m also challenging myself to do better.
Tree sourced materials - I used card for my
prototype because it is easy to work with however it’s limitations in both
strength and appearance mean I won’t use it to any great extent in my final
piece. Since acquiring some more power tools for my workshop at home I have
been able to use a lot more wood in my recent projects. I will use wood as both
an aesthetic element and as the main framework of my final piece. I hope to use
mostly reconstituted wood which I’ll source by recycling furniture and other
wooden objects, in doing this i’m assisting the environment and saving myself
money. I’ll also use paper and printed card elements for aesthetic and no doubt
I’ll return to my standby of ‘cardboard box card’ to make some pieces because
it looks rustic and is easy to work with while still being cheap and
accessible.
Material Sourcing
Having talked a little about what sort of materials
I'll use I now need to discuss where I plan to source these materials from. My
final piece will be a work of assemblage, I’ll create a new piece of functional
art from a series of objects, these object will be everyday but interesting.
I’ll use a big variety of objects for aesthetic and I’ll recycle old mechanical
and electrical objects to make my piece move. By repurposing object to make my
final piece I am linking back to the meaning of my work and I will be working
with junk objects like many of the artists I’ve studied. I like the idea of
recycling objects and taking interesting vintage or discarded objects and turning
them into something new and interesting. I am also playing with the idea of
taking functioning objects and in effect stripping them of any function by
turning them into art. By doing this I’ll explore both my own artistic style
and I’ll look at the relationship between art and function. As a kid I used to
take apart old electronics and other discarded object to learn how they works,
this idea of play, learning and exploration is something i want to incorporate
into my final piece. As to where to source all these objects for repurposing
there are three major groups, stuff I already have, stuff I find and stuff I
can buy from car boots. I already have a lot of different objects to work with
which I've collected over the years but I will also add to my palate by
searching out discarded objects and by acquiring new ones from car boots.
Friday 13 March 2015
Every Englishman Should Have a Shed
When
I started this project I said I wanted to explore the relationship between engineering
and art but I also wanted to explore the relationship between me and
grandfather. I believe that I wouldn't be doing what I am now if it wasn't for
his influence, so far in this project I’ve looked at the relationships between disciplines
and objects, for this little side project I’m looking at an interpersonal relationship.
The emotion I want to explore in this work is something I will synthesis into
my final piece but want to outwardly explore in a piece of work first. Now
pretty much every piece of art I have ever made has been influence by the
teaching of my grandfather so for this piece I plan to create a work which depicts
the place I was taught, a shed. My Grandfather was ardently middle class and had
risen to the height of having three sheds and a greenhouse, One of these three
sheds was a woodworking workshop which I have very fond memories of. I decided to create this homage to one of my greatest influences by building a model of
this shed in my favoured medium of assemblage sculpture. No so far in this
project I've avoided making anything that could be even loosely related to a
dollhouse but I am going to regress to my past works and create one for this
very special emotional piece.
Shed Construction
Hillock Shed
A few weeks ago I wandered down the road by my college with
minimal interest in the world and maximal interest in myself and tripped over a
car mirror. said car mirror had an appealing shape as seeing as it was but the side
of the road I decided to give it a new home. It spent a few days sitting in my
workshop until one afternoon when I decided it would make a prime hillock. I've
looked at the work of Oldenburg as an aware that some of his works were great
from objects he found on the streets of New York, I’ve also been pondering
exploring sheds. The resulting work of these ideas is a shed made of various
junk objects which its wonkily on a car mirror hillock. I source a lot of art
supplies from various source but the road side is a new area. The work explores
the idea of me just using a pile of objects to make an object and the premise
of art materials finding me instead if me seeking them out. The work was
successful because I used it as a chance to explore ideas and induce the flow
of creative juices for my main shed piece. The work has influenced my idea for
the model I plan to create of my grandfathers shed, I’ll use similar materials
and design techniques.
Lego 3D Model
For my Hillock Shed I started with a bundle of materials and
made something from them but for my main shed piece I will be basing the piece
on real life place so I’ll need to make it authentic to the original. I don’t have
any picture of the shed I hope to create and
want the model to look as much like the real thing as possible, with
this in mind I decide to create a digital model of the shed before I started
making it. I used Lego Digital Designer to create a model of the shed which I
could adjust and edit to make it as realistic as possible, the digital model I
create was based on memories but with a lot of trial and error I came up with
something that looks very familiar. By doing some planning designs the final
product with be far better, if I had gone straight into making it like I
normally do with piece I wouldn't have had something as accurate as I’d like.
By using Lego Digital Designer I could adjust the prototype As I went along and
view it form numerous angles, the 3D render was much more of an in depth plan
than if I had simply done some sketches.
Shed Construction
I
will now talk briefly and uninterestingly about how I made my shed model. The
basic frame of the shed is made of foam board, I used a paper mache for
strength and texture as an outer layer to the shed. I painted the shed first
using a sponge and acrylic paint then
used an airbrush with semi acrylic pigment to bring out tonal variation.
I've recently started using as airbrush to create some of my artworks, it’s
excellent for paint small pieces and its good in association with acrylic spray
paint. The use of an airbrush and spray paint in the piece is evident as it has
more depth and authenticity than some of my earlier works. The interior of the
shed is created from various objects, most notable tobacco and kitchenalia tins
are used to create man of the work benches and appliances which link to my grandfather
love of both food and smoking. Many of the material choices and object within
the shed reflect aspects of my grandfather’s personality and my relationship with
him, the work is meant to explore the emotional side of the work I create and
to lay the bedrock of the emotional aspects of my final piece. Notable parts of
shed include back bench which I made from small blanks of wood and then
painted, the power tools which reflect ones which were in the shed of my
memories and the shelving at the back which was actually made by breaking up a piece
of dollhouse furniture and reusing the wood. Every aspect of the model reflect the
original as is shown by the similarity between designs and the final result,
the materials I used to make each aspect reflect the emotional ideas I’m
encapsulating. Penultimately and as a
personal aspect of interest the water pump outside the shed is made from several
parts most significant of which is the barrel of an airbrush which broke during
the making of the shed. Finally the foliage outside the shed is made from a
medium which for me makes a debut in this piece, it’s made from dried lichen a
natural moss which has an excellent effect because with the scale adjustment it
looks like larger plants.
Shed Built
The purpose of this happy little diversion into making
sheds was to explore the emotional aspect of my final piece by create another
final piece quality work. My final piece will look at the relationship between
artists and technology and explore my personal transition between making things
for a function and making things for art. Now that is all well and good but I
also like for all my piece of art to have a personal emotional aspect, I can’t
create a piece of art about engineering, technology and myself as an artist
without thinking about the relationship between me and the person who taught me
all about making things. I wanted to create a homage to my grandfather who was
my mentor and the reason why I started making thing and I decide the best was
to create this was by making a model of the shed he worked and taught me in. So
this piece is visual exploration of the emotional aspect of my soon to come
final piece, it’s an opportunity to explore and improve skills and mediums and it’s
an excellent dry run for the real thing. I’m calling it, this is the most multifunctional
and important piece of art so far in this project. This piece came from my
Hillock Shed piece which in turn was spawned from my research into Oldenburg so
he acts as my heaviest influence, however this piece is beginning to draw
together all the research and experimentation up to this point in the project
sop there are little nods to everyone I've looked at so far. I think this piece
is very good, my dollhouses and assemblage works get better with everyone I do
and this is no exception its great and I’m going to really use it as a influence
and hint at what’s to come in this project because I’m very pleased with how it’s
all come together and the overall zeitgeist of the work. Next in this project I’m
going to create a prototype of my final piece, then talk a little more about
materials and techniques then I’ll bring all my research together in one big
happy lump of text.
Thursday 12 March 2015
Claes Oldenburg
There was a time in my life where I could hardly name any artists, I could describe dozens of works but couldn't put a name to them, for a long time I’ve had a block with names in general. Over time and dubious amounts of study I can now name far more artists however at times I still have blocks with certain names. I went to a retrospective of Claes Oldenburg's work at the MoMA gallery in New York, I was captivated by his work yet forgot his name almost immediately. Two years later Oldenburg's work has been on my mind due to its use of junk object to create art, a principle I want to use in my final piece.
Claes Oldenburg, is an American sculpture, the best kind of American. With a name like Claes Oldenburg you can tell he is like most New Yorkers an immigrant, he was born in Stockholm. what interests me about his work is that he uses everyday cheap objects as inspiration, he uses collage and assemblage of waste or ephemeral items to create works which explore scale, the body and erotic analogies. Oldenburg uses materials he finds on the street to create some of his works, his best known work is public art pieces which take the form of large everyday objects.
I first discovered Oldenburg at a retrospective of his work in the MoMA gallery in New York, this is just one exhibition in a career stretching many years. Retrospectives look back at a persons career and their work so you have to have really arrived if you have one in a prominent gallery. What intrigued me about Oldenburg was his use of medium, he used mediums which aren't normally associated with high art like, paper mache and assemblage of junk objects. The exhibition, looks at two of bodies of work ‘The Street’ (1960) and ‘The Store’ (1961-64) the early sixties were a time of great creative output of Oldenburg. Alot of Oldenburg’s work is made from resources he find in the street.
Oldenburg may not seem like the obvious link to my final design but there are several ways in which his techniques are a good fit. He looks at everyday objects and repurposes found objects into new pieces of work which are to aspects I hope to include in my work, also his work is visually intriguing, my final piece is going to be meaningful and it’s hopefully going to be functioning and kinetic however I also want it to have a grungy, steampunk work which plays with scale and looks visually impressive.
Final Piece Artist Research
The thing with art is it’s very hard to do something which is genuinely completely new because there so many artists in the world theres little to still be done, but artists keep on innovating, from my point of view I make personal works because they have the most room to create something new. I did want to look at a variety of artists to get inspiration and flesh out my design Ideas, there aren't that many artist who create literal kinetic sculpture, most galleries are still full of mostly static work however after a degree of digging around the internet I found a few artists who do work similar to what I’m planning. I don't want to wince on about my first four artist because as much as I've discussed them and they've influenced my project it’d be nice to find some other to bring new ideas to my work.
Saturday 7 March 2015
Great Ball Contraption (GBC)
Fame is relative, I almost
started this paragraph by saying ‘one famous example of a Rube Goldberg machine
is the Lego great ball contraption (GBC)’ however I assumes it was only really
famous to me and not to the world in general. As a Lego enthusiast (see
dictionary definition of social pariah’ I have often watched videos of and read
about the GBC and look at its artistic feature. It’s an interesting piece of
engineering which I will now describe to you with all the transferred joy I can
muster. A great ball contraption is a series of devices (modules) which receive
Lego balls and then transfer them a distance, as a series of chain reactions.
The interesting feature of GBC is that because there is a set specification a
series of modules can be put together which are made by different people. The
modules have to made to a set of rules so that each different module can work
with any other. Each module should have an "in" basket, and will move
balls to the next module's "in" basket.
The IN basket should be 10
studs by 10 studs (outside dimension) with an 8x8 opening, and should be 10
bricks (beams) tall.
The In basket should be
located on the left side of the module, and output should go to the right.
Each module should be able
to accept balls at an average rate of 1 ball per second. Balls can be passed
continuously, or in a batch. A batch should not exceed 30 balls.
Rolling ball machines like
the GBC appeal to me because they can be an elegant and intriguing repeating installation.
I’ve talked a lot about the concepts and materials I want to use in my final
piece and after narrowing down my options I’ve decided on doing a rolling ball
device which is repeatable as my final piece, although I won’t make the work
out of Lego I will take inspiration from some of the GBC module designs.
GBC Module Designs
Academies Screw
Academies screw modules
are rotating helixes which slowly raise up balls. Academies screw were invented
by the Grecian inventor Academies and proposed as a way of getting water above
water level crops. This module type can be used to raise up balls between
levels but require a motor to work.
Ferris wheel
Ferris Wheel modules are
large rotating wheels with small cups around the edge, they can be used to control
flow by either speeding up or slowing down and they can be used to raise balls
to higher levels or lower them. This module requires a motor, preferably with
speed control.
Conveyer Belt
Conveyer Belt modules work
just like the convey belts at super market checkouts, they can have variable
speeds and be used to raise or lower balls, they are versatile but prone to
jamming, also they can’t control ball flow. This module requires a motor,
preferably with speed control.
Up Pump
Up Pump modules use a com
powered pusher to raise up balls, they are prone to jamming but are one of the
simplest and most effective ways of raising balls. This module requires a motor
and isn’t very interesting to look at but they can serve a purpose.
Train/ Mine Cart
Train/ Mine Carts are
small carriages that can collect balls, transport them and deliver them. Train
base modules can work on a circuit so they are repeatable and are often powered
by motors within the trains. Train cart module take a lot of set up and thought
but do work well as well as being visually appealing.
Tip table
Tip Table modules are
simply tray like tables where one end can be raise to create a slop so balls
move using gravity to one end. Tip tables can be used to control flow and are
capable to taking a lot of balls at once, they are simple and can be controlled
with a simple motor and cam.
Wave Motion
Wave Motion modules are
similar to Tip Table modules they work by changing levels to move balls. Wave Motion
module work as a series of small slopes move up and down to create a flowing
motion. The advantage of these module is they can move balls along but the
module doesn’t change the height.
Bagatelle
Bagatelle Modules work
similar to pinball machines, balls are fed in at the top they then roll down a
slope and are filtered by small pegs. These modules are static and don’t need
motors however they can be a simple way to create momentum in the ball flow,
sort balls and regulate the flow speed.
Shooter
Shooter Modules simply
shoot balls into targets they can be used to raise up balls and regulate flow
however they are unpredictable and hard to calibrate. Visually they are the
most entertaining.
Z Ramp
Z Ramps are a series of
track that let balls roll downwards in a Z shaped pattern, they are static
module which don’t need motors. Z Ramps only allow balls to go downward but the
crate momentum and are very simple. As a side thought I could put bells at each
corner to make the module more interesting.
Sweeper
Sweeper modules use a
rotating arm to sweep balls along. The module is simple but requires a motor,
it works at a variety of speeds so could be connected to another modules drive
system, this module can move lots or only a few balls at a time and is very
reliable.
Lift
A lift works like a small
version of lift in a building, it can be used to move a lot of balls a long
distance but is complex and require at least one motor. This king of module
would be ideal as a final module because it take balls from the bottom to the
top to repeat the system.
Counter
Counter Modules count the
number of balls that pass through them, mechanically they are the most complex
but are interesting and artistic. I’d like to have one of these modules but the
mechanics may prove too difficult.
Rube Goldberg Machines
My
decision to make a moving kinetic sculpture for my final piece lead me to
researching Rube Goldberg Machines. A Rube Goldberg machine is a device which
does a simple action in an overly complex and overly engineered way. Rube
Goldberg Machines can be contraptions, device, apparatus or sculpture and the
term has become used as an idiom to describe something that is purposely
convoluted. Most of the times these machine use a chain reaction where one
motion sets over a series of other to indirectly cause the end result. The
origin of the term and of the type of machine comes from American cartoonist
Rube Goldberg, who drew images of complex machines which did simple tasks, they
were amusing and on occasion made political comments. Across the pond in
England we have Heath Robinson, he also drew complex and fantastical machines
which predated Goldberg's, To describe something as ‘Heath Robinson’ suggest a
repair or piece of machinery which was created using ingenuity and whatever was
to hand. Now how exactly this relates to my project is to me obvious, art
works and sculpture opposes pure functionality, so a device which is
unnecessarily complicated for the purpose of intrigue is evidently a piece of
art. I want my final piece to explore the link between art and function so a
work of art which has a convoluted function would be effective.
Kinetic and Interactive Art
Kinetic
Art
Kinetic
art is a blanket term, similar to ‘flat stuff’, it relates to any piece of art
form any medium which contains movement perceivable by the viewer or depends on
motion for its effect. The first kinetic art was painted work like that of
Boccioni which looked like it was moving but was in fact stationary, these days
the term relates to 3D work which move in a literal sense, such as mobiles,
environment powered works or machine power sculptures. Some kinetic work rely
on the viewer to interact to achieve functionality, this is engaging and
unusual in the art world because the interaction between work and viewer is
direct and tangible. It’s possible to segregate art which looks like they’re
moving and is in fact moving, virtual art is work which appear to move,
apparent works actually move. Kinetic art had its origins in the impressionist
movement when Monet, Manet and Degas all started to paint in a style which
accentuated movement. There are two major reasons I want to create an apparent
kinetic art piece for my final design idea, firstly it is an intriguing media
which lend to my themes and the concepts I wish to depict and secondly it is a
new avenue for me as an artist which will mean I can try genuinely new things.
Interactive Art
Interactive Art interests me greatly
the idea that the spectator become part of the art take art on step further
than just being something you experience in a detached way but instead in a way
that you become part of it. The work takes the focus away from the artist and
put it on the viewer they become part of the art and allow it to achieve its
purpose. Most interactive art is in the form of installations whereby the
observer or visitor can walk in, on or around the instillation an example of
this is the 2007 Tate modern instillation where slides were put in the turbine
hall and visitors could directly interact by sliding down them. What I like
about installation art is that it is a rapidly growing and developing medium
because of its tight links to technology it is evolving and changing more than
any other medium in present day art.
The Turning Point
In the middle of this
paragraph I will reach fourteen thousand
words towards this project, before the sunsets on my fine art A-level I’ll have
probably written twice that (sorry). But this is the point in the project where
I make my turning point, I’ve written about four artists in detail and nine
more loosely, I’ve looked and dozens of works and covered three questions, I’ve
come up with several design ideas and I’ve explored numerous avenues. My design
Ideas were meant as four options, I’d pick one and progress, but is that true
refinement? For each of my designs I’ve found the cusp of what makes it
exciting and interesting and I think it shows more refinement to take that
single good element and combine it into one mantra for my final piece. I want
to move away from how I normally work and I want to spend the second half of my
project looking at more artists and trying out more things so that at the end
of the process I have a single excellent, refined and well developed final
piece.
To describe my final
design theres a long story and a short story, read whichever you wish.
The Long Story
Medium
I’ve looked at several
mediums and in the development process of my final piece I’ll explore more to
find the best suited to my idea. But I’m not going to avoid the obvious truth
that my final piece is likely to be an example of multimedia assemblage. How
can it not be? It’s what I do best, all the work I’ve done up to this point has
elegantly proved that although I’m not a one trick pony I do one trick better
than any other.
The concept
I want to create a work
about the relationship between my art and engineering, this links to the
question, makes the work personal to me and links to my underlying theme. My
design idea Inken Cities looks at urbanisation into nature and my work on
apocalyptic artists looks at the relationship between artists and technology.
So for my final design I want to explore the idea that technology and engineering
is surpassing artistry. For me the whole point of art is to do something for
its own sake, it doesn’t need a purpose it’s just about creating something
interesting for entirely selfish needs, machinery always has a function art
doesn’t. The repurposing of a book in my POW escape kit prompted the idea that
I could use scrap objects, rejected technology and machinery and rebirth it as
a piece of functionless art. Making my skull I used waste products to create
art and this idea can take the satiristic twist I used in my POW kit to use
discarded machinery and technology to create a piece of art. The satire is that
I’m mocking the fact that maybe one day I’ll be replaced by a 3D printer by
using other pieces of machinery to create art, I’m taking objects with a
function and using them for art. By repurposing junk I’m explore the
relationship between humanity and lifeless object which I looked at in my
apocalyptic artist and showing not only how fleeting that relationship is but
how as an artist I have a purpose because I’m making something out of discarded
objects.
The Piece
The final piece itself
will be a collection of scrap objects, pieces of machinery and outdated
technology that come together to create something visually interesting. I want
the whole work to be kinetic, I want it to move because that separates it from
my previous static works. I want the work to be created from object that used
to have a practical everyday function and I want to morph them into an object
which only function is to be a piece of art.
The Links
This idea links to every
piece of work I’ve done so far for this project, because this idea was born
from the research and exploration I’ve already done. This work links to Andrew
Wyeth because I accept I can’t paint like Wyeth but I can strive to create a
work as meaningful and deep as his. It links to Giles walker because I’ll use
scrap and found object which have been discarded by people to create a new
piece of meaningful art. This idea links to Da Vinci’s sketchbooks because I
will use the beauty of mechanical forms to create an aesthetically beautiful
work. Most obviously it links to the work of Theo Jansen because I want to
create a piece of work which moves and intrigues and I want to create something
which is both engineeringly amazing and artistically, just like his strand
beasts.
I have done four design
Ideas and take an aspect from each and blended them into this final design. My
POW escape kit influence this project because the repurposing I used in that
has inspired my idea to create a final piece made of repurposed objects. My
mosaic waste product skull looks at the use of discarded objects to create
something beautiful and that’s what I aim to do in the final piece. Inken
Cities looked and the interplay between people and urbanisation, this work will
take that further and look at the relationship between artists and technology.
Finally in my post EMP artist idea I explored what a bare bones artist would
look like and I thought about what an artist would do if the world as we knew
it ended, the world as we know it is changing every day because of technology
so in this piece I can explore where the modern artisan stand in the face of
modern engineering.
Of course I’ve taken this
project on a merry jaunt to the bare extremes of my question ‘Relationships’
but this idea explore the relationship between my art and the engineering and
creative processes which go into its production. The underlying problem with
all my design ideas is they lacked a personal to me aspect which I was really
passionate about but this idea lets me combine my passion for making things I
had as a child and the great transition
I’ve made from wanting to invent thing to have a purpose and improve the
world to want to make art which improve the world by being interesting and
meaningful.
The Short Story
I’m going to create a work
of assemblage made of scrap and discarded pieces of machinery and technology.
This work will be kinetic and will take object which have a everyday function
and give them a single function of being a piece of art. It will look at the
relationship between artists and technology and explore my personal transition
between making things for a function and making things for art.
The Really Short Really
Refined Story
I’m going to make a
big-ass sculpture which will move and mean… many things.
Friday 6 March 2015
Design Idea - Apocalypse Soon
The world didn’t end in 2012, and 2012 (the film)
didn’t end the never ending stream of apocalypse films and TV shows.
Theres so many films about the end of the world I think we can all agree we
don’t need the world to end to appreciate what it would be like. Theres many
things that seem to be probable causes for the end of the world; global
warming, freak weather, solar flares, earthquakes… South Koreans. However the
one I find most interesting is the possibility of a global or localised EMP
attack, an EMP is an electromagnetic pulse which would completely destroy all
electrical devices. Now I find the idea of this extremely interesting, because
at the moment I’m typing this intro on an Iphone app, and then I’ll post it on
a blog to hopefully be read by people on computers and smartphone. It’s hard to
imagine life without any electrical devices, this whole project is about
technology and engineering and its relationship to humans which is seemingly
symbiotic. For this design idea I create a model of a post-apocalyptic artist,
I wanted to explore the idea of an artist living in a dystopian future. If the
world as we know it came to an end would there still be artists or would they
be two busy scavenging for food and running from oppressors?. I didn’t want to
answer this question because it would be too extensive so I created an artist
free of all technology and living in a harsh post-EMP apocalypse. This work was
inspired by Colby
Vincent Edwards’ series ‘The 8th Day’ but also influenced by the
bleakness of Wyeth’s paintings and the creation methods of Giles Walker. If I
wanted to continue with this design I would look at other artists who have
works with themes of post apocalypse or who have looked at the relationship
between technology and art and I would research doomsday preppers, people who
prepare for the end of the worlds.
Design Idea - Wasted Skulls
Skulls
are powerful symbolism and something I’ve dabbled in before, I like the idea of
creating a series of skulls in a variety of mediums. I would like to look at
the hidden side of creation, I want to make art from the waste products of
production. Everything that is made in a factory comes with a degree of waste,
these days it’s recycled and all is well in the grand scheme of thing but
theres still waste. My idea is to make a series of skulls out of modroc and
plaster all from the same mould and then encrust them with the waste products
of manufacture. When I say waste products I mean off cuts and misshapen pieces
all the little bits of material that are wasted when making things. The idea
came to me when I was thinking about Giles walker's work and how I could
interrupt it in my own way, I always wanted to look at the idea of using a
skull as an emotive life study similar to the work of Wyeth. I just happened to
have two large jars full of glass tile offcuts so I used them as my first waste
material, I used a polystyrene head as a mould and built a skull cap cast out
of modroc. Once I had a well-shaped skull cap I built in the mask and jaw then
painted the whole thing to seal it. From a personal aspect making skulls is
something I’ve done a few time before and am determined to improve on. If I
continue on with this design idea I’d better research the shapes and
construction of skulls and I’d look into an variety of waste products in
varying materials like rubber, wood and pottery.
I
created a skull out of modroc and encrusted it with glass fragments to create a
work which explored the idea of using waste material to create art. My research
into Giles walker strongly influenced this piece because like this work this
exploration uses scrap material to create art, also I’m trying to explore the
relationship between life and art which is well documented in Theo Jansen’s
work. I had to do a little research into skulls to make sure I had an accurate
form and I got to practise using modroc to create complex shapes. My modroc
skull had a few minor collapses and cave ins but by using filling techniques I
could overcome this. The uneven and rough surface of modroc along with its
strength lend itself to this piece, I considered using other mediums like cardboard
as a base but these mediums lacked the rigidity of modroc. Modroc’s texture and
rough finish lent itself to adhering the glass fragments and to offering a
realistic effect. I think this sculpture was successful, the overall aesthetic
is effective and it links well to the ideas I wanted to explore however in
future I would want to improve the mould and shape of my skull to make it
realistic. My piece lacks details and is far from an accurate scale all things
I would want to address If I went further. I have learnt that modroc isn’t the
best material for sculpture, it’s expensive, hard to mould smoothly and
brittle, although suited to this piece in future I will use other mediums. I
have enjoyed using scrap materials to create art, using refuse and recycling it
is excellent both aesthetically and ethically so I would want to continue this
idea in future work for this project.
Wednesday 4 March 2015
Design Idea - The book is Mightier than the Sword
A
wise man once said that necessity is the mother of creation, he was only partly
right. War is the mother of invention, its well documented that the greatest
leaps in technology and medicine come about during wartime. Why is this? War
tend to prompt urgency and both sides are trying very hard to either cause or
avoid death. Now war is also a hotbed for art, various conflicts have prompted
some of the greatest works of art ever. Both things in mind for this design
Idea I explore war and invention in my own arty way. Instead of war as a whole
I looked at POW escape kits, I’ve seen a lot of documentaries about the
creative ways which the British government sent escape equipment to POWs. I was
torn with this idea which angle of war to look at, whether to be satirical or
serious, pro or anti-war, so I decided to do all at once, just like in popular
American sitcom M*A*S*H. I research the sort of things that went into escape
kits and came up with some ideas of my own. What to contain my escape kit in
was obvious, the whole point was for it to look inconspicuous so I did the
classic idea of hiding it in a book. I happened to have a very old compilation
of Wordworths poems hanging around and decided it would be the perfect base for
my kit I was planning to hollow out the pages but that far more difficult and
laborious than you may think. Instead I replaced the pages with a box frame
then painted the edges to look like pages. I won’t mince words I really enjoyed
making this model for this design idea however I don’t really feel it relates
well to my themes or question. This work link to my research into Da Vinci because
it a piece of art where the elements as a collection are greater than the sum
of the parts, much like his sketchbooks, and it links to the inventiveness and
wit of Theo Jansen. I’d hoped to look at the relationship between warfare and
invention however I think there are more fruitful avenues to take. That being
said if I do continue with this design idea I would further research war
artists, POW camps and military gadgetry.
Prison Of War Kit Inventory
Sterilised Surgical
Needles for first aid
Microfiche of travel
documents, permits and maps
Orders Envelope
Cork for making a compass
with a magnetised need or for containing beverages
Magnifying lens for
starting fires, enlarging microfiche and looking at small things
Needles for sewing, making
compass
Roll of cotton for
surgical or textile sewing
Paper String for
strangulation, restraint and parcels
Pills assortment, aspirin
(white), cyanide (red), penicillin (blue), anti-depressants (green) – Colours
may vary
Dice for gambling with
German/fellow inmates
Gold star for bartering
with peasant girls, impersonating an officer
Lead Pencil for writing
notes, planning escapes, collating memoirs
Trip/Garrotting wire, for
tying between trees
Liquid Solvent for
adhering or inhaling
Key (to open cell door)
Small Camouflage
Material for deception
Small Leather Change
purse, prevents change rattling when running away from Germans
Coins for tossing or
spending
Small Portable Window for
seeing out of buildings
Penknife, for stabbing,
cutting and trimming of facial hair#
Postcard to send to loved
ones post-escape
Of all the pieces I’ve
created so far for this project this is one of my favourites, I had the idea to
create POW escape kit rattling round my brain but it only came to flourishion
when I saw a little book of Wordsworth poems to use as a receptacle. I’ve seen
the great escape enough times on boxing day to know about escaping a POW camp,
based on my limited historical knowledge I collected and made objects to put in
the book box, a list of which is above. My research into Da Vinci influenced
this as well as looking into the creativeness of The Jansen, to actually make
the book box I employed techniques I learned in making my own Da Vinci Style
Sketchbook. I feel this study was one of my most successful so far because it
is visually interesting, meaningful and as well as being well thought out and
powerful it’s got a little bit of wit and humour too it. the problem is that I
feel some people will question to what extent it shows artistic skill. One of
the best elements of the piece is the reuse and repurposing of a old book into
something more artistic. This piece had very interestingly explored a concept
but brought up two things I find intriguing and would like to develop, the
elements of satire I employed within the work and the repurposing of an old
unloved object. These two elements are the most intriguing and have the most
room to develop from this piece, from a media and technique point of view this
piece is very much in my style, it’s a collection of object which as
individuals are uninteresting and meaningless but are as a whole a piece of
powerful art. In this project I am as I have in the past leaning towards an
idea of creating a piece of assemblage.
Design Idea - Inken Cities
I've been doing art a few years now and I've found my niche, but also I think
sometimes I need to branch out and try new things. One of my design ideas is to
explore city scapes in 2D mediums, I know this is unimaginative based on the
fact my whole last project revolved around cities. Looking at the drawings of
Da Vinci I appreciated the great skill it must take to draw such detailed
images in ink. On a cold drizzly afternoon I did a little experimentation with
a small brush and yellow, blue and red ink and did some doodle to explore ink
as a drawing medium. I found it hard to get crisp fine lines like the kind in
the sketchbooks of Da Vinci so I went off message and started doing abstract
flowing lines instead. After a little experimentation I was left with what
appeared to be a woman straddling a burning tree with no arms, at this point I
immediately abandoned figure drawing. Instead I create a little city scape
framed by rolling hills, a flat sea and a sun setting sky. Having travelled all
over the world to a lot of cities I always find theres parks and gardens to
bring in nature to the urban abyss. It could make a very interesting final
piece to explore the relationship between nature and urban environments. This
would link well to my question and it would explore my theme of machinery, all
be it in a residential format. This work was inspired by Da Vinci at first but
embraces a more impressionistic feel as I developed my use of ink, If I carry
on with this design idea I would look and skylines and painters. My issues with
this design is it moves away from doing what I really love which is sculpture
and it might be unwise to use a medium I’m not very skilled in.
I
wanted to do at least one piece for this project that is traditional artistic
flat mediums, and my idea to look at engineering in cities and how it relates
to nature and social relationships was well suited to ink drawings. This work
was inspired by Da Vinci in regards to its medium but it’s subject is one I've researched extensively in the past. I wanted to look at the interplay between
nature and urbanisation and to explore the most common engineering feats; urban
settlements. The work wasn't wonderfully successful, I achieved a good visual
effect but didn’t demonstrate a massive amount of skill, I used a variety of
brushes to create the image out of ink and then used watercolour markers to pick
out detail, high and low lights. To finish off the piece I sprayed it with a UV
spray which blended the colours and gave it a shiny finish like a photo graph
or acrylic painting. It is not so much what I have learnt but what I have
reaffirmed from this piece which will influence the future of my work, I am
greater gifted in 3D than artist mediums with one less dimension, for the
remained of this project I’ll stick to mainly sculpture and assemblage however
I will still do some drawings in various mediums to support my work. Part of
this work was to explore urban engineering, buildings and the urbanisation of
the world, with this in mind what I’ll take form this idea is to look at how
engineering and technology is starting to permeate every facet of modern life.
Evaluation of Da Hoadley's Sketchbook
I did a large series of technical drawings of various engineering concepts I have knowledge of, after doing this I boud all these images to create a sketchbook like manuscript similar to the sketchbooks of Leonardo Da Vinci I have researched earlier in this project. The intention of this series of work was to explore the methodology of Da Vinci whilst also showing and developing my preexisting knowledge of engineering and mechanical concepts. I also wanted to practise technical drawing a skill I may need to use again at later stage in this project, although i’m not best suited to drawing it is a necessary skill, unfortunately. This work was inspired by the research I did into Da Vinci but the knowledge displayed within the book came from my memory and is based on things I’ve been taught or learned through research in my earlier life. I feel the work work was successful in that it fulfilled its purpose, however I think that my lack of drawing skill drag down the quality of work and meant it didn't look as engaging or authentic as I could have hoped. In the future I plan to continue to use a vintage aged look in my works but I will avoid the more two dimensional mediums. My next step will be more artist studies and evaluation followed by design ideas.
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